Maybe in a year or two, you'll see more 3D vendors selling Fuse content packs, and it'll be a much more efficient tool for many different types of games. Of course, the only other option to create custom clothing for yourself is to build it in an external 3D modeling package, and import it into Fuse. I only managed to find a single 3D vendor selling Fuse armor content packs, and while that vendor is great and I've used their stuff before, they've only just started with Fuse so their offerings are light. Unfortunately, this isn't hosted by Adobe and from what I can tell, basically no one is making Fuse content packs. When it comes to Fuse, this seems like an ideal method for them to distribute custom "clothing packs" by having a Fuse marketplace. Unfortunately, since my buddy and I are not so well versed in 3D modeling, every skeletal mesh in our game is sourced from a 3rd party, generally through an online marketplace. But when it comes time to select clothing, if your game doesnt fit into the handful of pre-made options, which is mostly modern/casual wear, you're basically out of luck. a lot of that feels like playing with your average character creator in any video game. Getting the character's body type, skin color, facial features and whatnot. I think there's something like 300 different options for t-shirts, pants, shoes, hats, belts, etc by default, which sounds like a lot until you open the program and try to make a custom character. I only say that because Fuse simply doesn't come with enough pre-made clothing options. However, after using the tools for Ethereal Legends, I can pretty much say that while Mixamo has only one problem that I could find and their auto-rigger is incredible all around, Fuse is not ready for people without 3D modeling experience. I was pretty excited to try them for that reason. I agree, these tools will be game-changing for indie devs without character modeling skill.
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December 2022
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