![]() ![]() How is the full version planned to differ from the Early Access version? That it makes no sense to implement before launching and find out if it really would make a big difference in the experience.” Today the simulator is 100% single player and if the community wants it, we will have to start this huge effort. For example, multiplayer and collaborative missions. However, we are keeping an eye on the reviews and tips that the community will ask us and we may have to implement more elaborate items. ![]() So we are talking about leaving early access in the late summer of 2021, in August or September. “We hope that in 6 months after the initial release we will be able to implement everything we imagine. But the idea of publishing now is to follow with the community of simulation pilots what path we should take to prioritize what makes the most sense for the majority.”Īpproximately how long will this game be in Early Access? Other ideas are still cooking on our to-do board. Putting weight and ballast on several different parts of the helicopter. Today the TG66, which is a fictitious helicopter, has a group of fixed accessories and we plan to allow the customization of which items will be part of the flight, completely changing the experience of each flight. You will notice that in the first missions, we teach you how to use the ropes, the flare, the autopilot and in other missions these items are complementary to help you finish it. So each mission is thought out and adds a new component to the game. We are currently testing and adding more missions to the simulator, but we don't want quantity, we want quality. Once this is done we can explore all the possibilities! Like missions and challenges involving real-life situations. “We focus on the initial development in the realism and graphic quality of our simulator. ![]()
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December 2022
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