![]() Gone Home succeeded as a story exploration game by giving meaning to every object and its placement, making us do most of the work to decipher the history of its family. The whole purpose of exploring this toddler's mind is to identify the horror attacking him, but there's nothing much to find in his head. And most of the props are meaningless, making the world as shallow as it is threatening. ![]() Beyond a cursory inspection, though, the quality of the props is inconsistent: a grandfather clock looks great, while a nearby drawer is filled with a blob of clothing texture. It's a joy to look at, especially in the beginning, when shafts of moonlight and dim lamps just barely fail to illuminate something hideous, casting fear in every direction. Bits of home hardware-a wall lamp, a coat rack-stick out at odd angles in a foggy playground, a gnarled forest, and a version of home that's been twisted into a demonic funhouse. ![]() After the introduction, your normally terrifying house becomes a fantastically terrifying house, with shades of American McGee's Alice. Like the puzzles though, the monster never challenges: both are primarily a reason to keep you waddling through Among the Sleep's increasingly mangled environments. ![]()
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December 2022
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